
- #COMMAND AND CONQUER 3 KANES WRATH XBOX UPDATE#
- #COMMAND AND CONQUER 3 KANES WRATH XBOX FULL#
- #COMMAND AND CONQUER 3 KANES WRATH XBOX MODS#
- #COMMAND AND CONQUER 3 KANES WRATH XBOX PC#
In your opinion, what unique advantages does a console real-time strategy experience offer, aside from letting people play them on the couch?
#COMMAND AND CONQUER 3 KANES WRATH XBOX MODS#
GS: In the eyes of some skeptics, consoles may not offer as strong a real-time strategy experience as PCs-after all, there's no traditional mouse-and-keyboard control setup, more-restrictive online options, and little to no room for user-generated content and mods to keep games fresh and vibrant for months or even years.

With each new product, our team evolves and improves an already outstanding experience.

I have found that one of the best ways to make better games is to try new ideas, test them in the marketplace, listen to consumers, and improve the experience.
#COMMAND AND CONQUER 3 KANES WRATH XBOX PC#
With each console RTS we complete, we learn more about what excites and empowers console gamers, and that learning drives improvements, not only on console RTS games but also on their PC RTS peers. LC: Our team has the single-minded goal of unlocking the amazing gaming experience of full-featured RTS games on consoles. The console versions of the game will have new interface features. GS: In a larger sense, in what direction do you feel Kane's Wrath will push real-time strategy on consoles? Going back to Battle for Middle-earth II (EALA's console real-time strategy debut), in what direction is the studio trying to push console real-time strategy? The PC guys have had the rich experience of RTS gaming to themselves for over 10 years, and it's great to see a whole new breed of console RTS gamers who are passionate and as capable as any PC player at executing their personal strategy nearly instantly. The mission design and performance improvements help to drive full-featured RTS gaming into the hands of millions of console gamers. LC: The CommandStick alone is a great innovation and large evolutionary step in console RTS design. GS: How will Kane's Wrath go beyond what we've already seen from Command & Conquer 3 on consoles? How will it evolve the control scheme and pacing that was developed specifically for consoles with C&C3? This latest improvement in the console UI gives console players the rapid controls associated with dozens of hotkeys on the PC, all at the flick of a button. This gives players the ability to build units in resource queues anywhere on the map without switching their visual context. LC: The CommandStick allows for rapid command selection from a radial user interface which appears on the screen with the press of a button. What does it add to the experience of a real-time strategy game on a console? GS: Give us an overview of the CommandStick control.
#COMMAND AND CONQUER 3 KANES WRATH XBOX FULL#
The full integration of the PC and console teams allows for great sharing and game design that maximizes all platforms, from concept to final. The CommandStick controls make even traditionally challenging PC commands lightning-fast and intuitive.


The continual improvements in interface design, performance, and suitable mission design for console gaming is evident from the moment you pick up the controller. This is the third console RTS in a row that the team here in LA has developed, and it shows. Louis Castle: In terms of console RTS games, Kane's Wrath is tracking to be a strong improvement over Command & Conquer 3. How are things going? How is the game working in practice, and how is it stacking up against the PC version of the game, in terms of both performance and head-to-head competition?
#COMMAND AND CONQUER 3 KANES WRATH XBOX UPDATE#
GameSpot: Give us an update on the development of Kane's Wrath for consoles. EALA's Louis Castle, cofounder of Westwood Studios and one of the original minds behind the Command & Conquer series, sat down with us to go over these improvements and discuss the evolution of console strategy games. However, real-time strategy games have begun to pop up on consoles, and the next game to do so will be Command & Conquer 3: Kane's Wrath, an updated version of Command & Conquer 3 that will offer new control improvements and new content. The keyboard-and-mouse interface was perfect for accurately selecting buildings and groups of units as you gathered resources, constructed a base, and churned out an army to crush your opponents before they could do the same. Real-time strategy (RTS) games arguably began their lives on consoles in the obscure Sega Genesis game Herzog Zwei, but they became what they are today on the PC.
